Artist Interview: Klaus Grabler -

We’re always looking to find good talent and to tell others what we found, like a treasure hunt for hidden gems. Little do we know what we’ll find or when we’ll find something, but when we do, it is always something good.

This is exactly such an adventure. We met Klaus Grabler over LinkedIn and started with small talk over digital space, you know, world domination, how the death star could have been saved and how Pinky and The Brain would have succeeded if…

Not long after, we saw Klaus’ work and we were blown away by what we saw. It was official and we had to tell everyone about this. Read the article below to learn more about this amazing artist.

Please tell us a bit about yourself, who you are and where you’re from?

My name is Klaus Grabler, I was born in Salzburg, Austria, back in the sixties and emigrated to South Africa in the late seventies. I like Sci-Fi, pasta, astronomy and quantum physics, as well as (of course) 3D animation.

 

What’s your primary skill set?

Maxon Cinema 4D, Adobe Photoshop, Adobe After Effects and Adobe Lightroom .In addition I have some skill in 3D Max, Motionbuilder, as well as Adobe’s Dreamweaver and Illustrator.

What got you started on this career path?

I used to do photography for a living so knowledge of Photoshop was a necessity. After investing in Adobe’s Creative Suite I got access to After Effects which, at first was a curiosity but then became fascination and made me want to learn more. Through that process I became aware of the 3D animation field and after some trials I chose Cinema 4D as my software of choice and invested in that. I have never looked back since.

 

Tea, coffee or beer? (We are religious coffee drinkers)

Lemon Tea (tea with lemon juice instead of milk), one coffee in the morning and no beer. I don’t drink alcohol at all.

What’s been your most humorous experience so far?

Usually when clients think they can have results within minutes….that always makes me smile

 

Do you have any mentors or colleagues that you would like to send a shout out to?

Andrew Kramer? Does that count as a mentor?[editor reply: YES!}

How do you deal with PC crashes?

(We’ve all been there, I tend to go quiet and walk away quickly and very silently)

Make sure the software is set to AUTOSAVE every few minutes. Took me a while to figure that one out…

 

We love all things games and film related, what’s your favourite game, film or series?

Film = The Matrix .
Series = Battlestar Galactica
Game = Grid 2, Command & Conquer, Driver San Francisco, NFS series….

Would you rather be a superhuman form another planet or a billionaire vigilante fighting crime at night? Or would you be a regenerating degenerate that everybody loves, regardless of you not being a hero?

I’m happy being just me …. wouldn’t wanna be anyone else.

 

What’s been your most memorable experience that has left you thinking differently about the way you approach your work and what you want to do?

I had a client that was totally frustrating and unreasonable, so stubborn, pigheaded and infuriating that I began to hate the work I had to do for him.I worked my ass off, pulling all nighters, doing DOZENS of revisions of every single element, and at the end of the contract, he still had the audacity to demand a discount!

I realised that money isn’t everything and so now if I’m not happy with the clients’ attitude or treatment of me I probably won’t take on the work.

Do you have any words of wisdom that you would like to share with aspiring artists?

Believe in yourself, never stop learning and trying, be your own best critic, and for God’s sake UNINSTALL ANY AND ALL GAMES FROM YOUR PC!!

 

Where can we find and follow you online?

My Youtube channel is Klaus Grabler (just google it) or email me at klaus.grabler@gmail.com. I am working on a portfolio website. Should be up and running by next year.

Neal

Written by Neal Strydom


I’m an animal loving, outdoorsy artist with a huge love for the ever-changing digital art world. Currently I'm working fulltime at BNRY in Cape Town, South Africa.