Michor Lu is a freelance 3D artist and he’s been in the industry for years. He’s worked for various South African companies and on large scale projects such as Khumba. He’s a man of many talents (Modeling, Texturing, Sculpting, Python Development, Rigging) and that’s why we asked for an interview!
The first time I learned about Mike Scott was when I saw the Goldfish animated music videos. The style was different than what I normally experienced and the script of the animation was always classic or extremely far out (which I loved). That’s why when I went to go watch his work on youtube for the millionth time ( I basically have most of his videos on loop) I took the chance of contacting Mike.
Over the last couple of years we have seen quite a number of interesting games appear on the crowd funding website: Kickstarter. I like to go there now and then to check out the newest campaigns since I’m interested in the process of game development. The latest game to catch my eye is the locally developed Stasis, a dark, sci-fi, isometric adventure game set in space.
With beautiful visuals, an interesting setting and theme, it looked promising enough to get my attention. I’ve been lucky enough to get an interview with the team at The Brotherhood, where they gave me a behind the scenes look at the creation of the game.