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Artist Feature -Simone Gumilar

Artist Feature -Simone Gumilar

I’ve been looking for someone to feature on our platform, who’s work really shows how the different creative elements work together and how everything is linked. Because well, everything IS connected when it comes to putting creativity to work.

That is why this artist is so amazing for this feature.


Simone’s profile really shows how she can bring design to life and how staying creative really has an impact on your work and her website shows it. I highly recommend you visit her website, linked at the end of the article for a full showcase of her work.

Enjoy the read and if you need any work done for your brand – give this amazing artist a shout.

How would you describe your work to a stranger on the street?

I create moving pictures for businesses to promote themselves or explain concepts to their employees.


How did you find your way into your career?

When I was younger the world of film and visual effects really captivated me and I decided that I wanted to work in the film industry. The next step was finding a university that would give me the skills needed to be a visual effects artist or animator. I enrolled at AFDA in Johannesburg and majored in Visual Effects. In 2013. I decided to do my honours in Digital Art at the University of the Witwatersrand where I also did experimental film as an elective. After various digital creative jobs, I evolved to be more occupied with corporate work as there was a greater need for motion design and explainer videos. I now do freelance compositing and vfx when the opportunity arises but 2D animation is where I spend most of my working hours.


What would you do if given the chance to do anything else, other than what you are currently doing?

I love doing any form of art so anything involving images, moving or static, I enjoy. I want to keep on learning and hone my skills. I don’t think I would ever move away from this field of work. I am currently doing courses in 3D modelling and eventually want to work in the games or animation industry as an environment artist. As a Digital Artist you are constantly challenged to learn new programs and be on top of new technologies, so it’s an ever stimulating and rewarding field.


What’s your favourite food dish?

I love a good old toasted peanut butter and jam sandwich or a toasted almond butter, honey and banana sandwich.

Have you encountered a severe drop in your career that made you feel you are going to give up and how did you overcome that obstacle?

Yes, there was a time where I felt I was just doing other people’s projects and really needed to do more creative projects for myself. It came down to making time for what I wanted to work on and what I found interesting as well as doing my day job.


What is your best go-to breakaway from your workstation to unplug for a few minutes?

go outside and take a deep breath. Making a cup of tea and sitting in the grass for 5 minutes can make all the difference.


What is your favourite way of finding inspiration?

I really do get inspired by what others have created. It makes me realise that anything is possible. The #drawthisinyourstyle challenge was really inspiring to take an artist’s image and recreate it in your own style.


What do you enjoy most about your journey so far?

Working with many different companies both business to business and business to consumer clients. No job is the same and being a freelancer I can plan my schedule accordingly and have a fun day if I really need it.

Have you got any special shoutouts to anyone who you feel made a significant impact on your skills and that helped you reach this point?

My parents! They let me study what I wanted and never made me feel like pursuing a job in a creative field was a wrong choice. They always supported me and my dreams.


If you could be any superhero or superheroine, who would you be and why?

I would be Catwoman because I love her personality and feline charisma. She is on the fence between doing good and committing crime but she is still a good person deep down. Also I love Batman and the DC universe, I admire ordinary people that don’t have superpowers but are still heroes.
If I could have any superpower it would be to have infinite luck. I want to have close by parking spaces and always have a good hair day.


What do you think, is the most important discipline to develop, that will help carry you in any of the career paths available to you?

Time management and knowing when to take a break. I’m still working on this but when I get in the zone I can go for many hours without getting up. I wear a fitness tracker that tells me to get up every now and then.


What would you say is the most important thing an artist should do, when they approach you for portfolio feedback?

Only display your best work, even if it’s a few it’s better than showing mediocre work you did. Rather create specific portfolio pieces that you spent time on.


If we want to find you online and follow your work, where can we look you up?


Everything You Ever Need to Know About League of Legends Arcane Cinematic World

Everything You Ever Need to Know About League of Legends Arcane Cinematic World

All is about to change as the league of legends is set to get its very own animated series. The show gets set to go beyond the rift and star with a bang. The animated show is known as Arcane and will get developed in-house. It thus brings forth an expansion of the LoL gaming franchise. Here is everything you ought to know about the league of legends arcane cinematic universe.

Arcane League of Legends

Arcane release

As a part of the cinematic world plans, the animated series is ready to test the waters. Arcane is the 1st game script to do live on screens. It’s a TV series which is an in-house development project.

The Fortiche production has animated various Lol trailers in the past, and Arcane will not be any different. It’s a team that boasts of many major TV shows, and much gets expected from them. Riot is financing the project independently, and it’s supposed to be out by the 2nd half of 2020.

Are you wondering how you can level up and get ahead of everyone else in the game upon its release? It’s time to seek lol Elo boosting services and familiarize with its role in lol gaming.

What you need to know about the animated series

The series will cater to a teen audience. However, it will have a significant influence on the adult subject matter. There will be severe themes explored as it’s not a show for the light of heart.

With the recent cinematic trailer, you can get a detailed insight into this project. You can get to see epic clashes between both the heroes as well as villains. Thus, you can anticipate an all-out war at one point in the series.

The trailer graphics depict the expression as well as gait on the character’s visage.

The characters & story

By checking out the trailer, one can point out the dominant star in the animated series. The core characters might become expected to be Jinx and her rival Vi. The storyline might revolve around these two characters.

The set is said to be Piltover, which is the fantastic Valoran central city. The animated series will run high on Hextech technology as well as a giant airship. It will allow you to combat any rise of villains from the Zaun location, which is close to Gotham city.

The Neverhood – Such an Underrated Masterpiece

We love The Neverhood, it’s been one of the most underrated games and creative masterpieces of the ’90s. It was a full stop motion production and the team put in a lot of effort to fully build this world and characters from clay (No other digital additions, pure clay!). The Neverhood was quirky, had great characters and was full of humour which can be heard in its music, style, and sequences of the game. It appears to be picking up some great traction in the community again and we’ve been seeing a lot of fanfictions (and wanted to share it with you).

Below are a few videos we’ve found, I’ve been listening to most of these on repeat the last few days, ah nostalgia:

The Neverhood Song (Southern Front Porch Verses)


Behind the Scenes – Neverhood and Skullmonkeys [Making of]

The Neverhood – making of #1

Also,not to be missed

The full soundtrack (Catchy as Heck!)

Credits to The Neverhood Creators:

Writer(s): Dale Lawrence; Mark Lorenzen; Doug TenNapel
Composer: Terry Scott Taylor
Developers: The Neverhood, DICE Los Angeles, Riverhillsoft
Designers: Doug TenNapel, Mark Lorenzen

Some extra info on how they started

“Steven Spielberg’s DreamWorks Interactive, which had recently started, needed fresh and unusual projects and TenNapel approached Spielberg with the idea of a claymation game, with Spielberg accepting it for publication.[2] The Neverhood, Inc. made a deal with DreamWorks Interactive and Microsoft, and the game went for development. According to the developers, creating the game’s characters and scenery used up over three tons of clay.”-Wikipedia

Interview with a lens-cowboy.

Interview with a lens-cowboy.

This is one of my favourite interviews so far and I have literally been waiting for a stable internet to upload this one.


We feature VFX legend, Bradley Stilwell. I met Bradley at Knead in Kloof a couple of years ago and he really gave me a lot of good things to think about over the conversations we had.


He’s also been a great inspiration to my personal work and today, you get to read about this amazing man.

Now, not to name drop, but…

This awesome man has worked on titles like Lego Batman, Ninjago, Hotel Mumbai, Mad Max Fury Road, Legend of the Guardians: Owls of Gahoole and Black Sails.


So without geeking out too much about what Bradley has worked on, let’s get into the article and learn more about this man’s journey so far.

Do you have a specific art piece you are fond of and why?

There is a great deal of art I enjoy but some of my favourites include Rodin’s the Kiss & Winged Victory at the Louvre. I guess I have a thing for wings.

My favourite painters are John Singer-Sergeant, Alphonse Mucha, Klimt, Seurat, Picasso, Goya, Monet, Toulouse-Lautrec and others too numerous to mention here. I had an amazing trip to Barcelona and
fell in love with the work of Gaudi as well. In addition I love comic art so have plenty of contemporary artists that influenced me as a youngster growing up without even realising it:


There is a lot of great digital comtemporary work that I like too. One just has to check out I’m currently loving Paul Chadiesson and Jama Jurabaev’s work. Very Inspiring.


What is your favourite element about your work? Why?

Three things: Story, technology and people. It’s the convergence of these three things that make my work a joy. I love working with creative people. They inspire me, challenge me and bring a colour and variety to my work that I just love!


When did you realize this is something you would want to do fulltime?

I’ve always wanted to be a filmmaker, since high school. Fate directed me to post-production but the love of film and story still lies at the heart of what I do. I still have dreams of being the next Spielberg. I can’t see myself doing anything else really.

What is your favourite pastime outside art?

My family is my greatest love so they get most of my time. But when I get the time i enjoy cycling, gym, travel, the ocean or a good movie with my wife. I also love South Africa especially Cape Town so as a family we often visit town around the Cape. It’s really is a special place.


If you had all the time in the world and unlimited financial means – would you create the same art you create today?  Or would you create something different?

Good question. To think what we could create with unlimited resources!
I guess there are a lot of things that I would create if I had the means to produce them, but some of the most exciting creative experiences, for me, have been using whats at my disposal to the best of my ability, even if the materials are meager. So to answer the question, yes I probably would create something grander but i think I would still enjoy the creative journey just as much as I have to date.


What has been your biggest stumbling block in your journey, and how did you overcome that obstacle?

My biggest regret is holding back, not making the most of the time I had in my twenties. I was cocky and, like most young people, sure I had all the time in the world. I grew up in the old SA and I always felt like places like Hollywood just weren’t for kids like me. I think that’s another tragic consequence of the Apartheid era: shackled beliefs. I sometimes get given the opportunity to talk to young students and the one thing I try to impress on them is to never hold back! Just go for it! Time flies and every day is a chance to realise your dreams! Apply for that job at Lucasfilm or Weta or Pixar or whatever!
I also wasted a lot of my time and energy in nightclubs, getting drunk, doing drugs and getting caught up in the wrong crowd. Don’t do it! The first thing to go will be your professional reputation and your career. Shortly thereafter, your sanity, followed by your life. Save yourself the trouble. Rather spend your money on popcorn and movies.


How do you avoid burning out?

The film industry is a marathon, and it requires stamina, especially long form work. You can be the fastest, you might even be the best, but on large, complex, highly collaborative projects, I feel the person consistently producing reliable, predictable, quality work, will be not only the most sought after, but also the happiest. Ironically these people often turn out to be some of the best at their craft.
So make a life of it. Don’t overwork. Go home to be with your family or friends at the end of the day. Eat well. Sleep well. Do plenty of exercise or sport. Find enjoyment in areas outside work. Whatever brings a healthy balance to your life. Move away from the computer regularly. It’s not going anywhere!


What’s your favourite show to watch?

I’m currently watching 12 monkeys on Netflix and The Truth About the Harry Quebert Affair on Showmax. I like a sci-fi and fantasy but my wife doesn’t. This is a good thing. In meeting her halfway I’ve been introduced to a lot of shows I wouldn’t otherwise see. Like good rom-coms!

How would you describe the work you do, to someone outside of the creative industry?

These days I simply call myself a digital artist or a VFX supervisor. If somebody pushes me for more info I can get into details quite passionately. I love what I do but I often have to stop myself when I catch them staring at me glassy eyed scanning the room for a refill. Then I quickly sum up by saying those two magic words: ‘Pixar Films’. If somebody’s in finance then I stop at ‘digital artist’.

What has been your most frustrating moment in your career, working on something, where you just put everything down and left the room?

I have made a point of never walking off a job. I have come close and I have dropped the ball many times but I have never stormed off a job. There was a recent project that saw me crack and lose it with somebody but I will always regret it. Once that’s out it can’t be taken back. However it’s not an easy industry, especially when large budgets are involved and jobs are running over. I try to learn from those experiences and hope that others will cut me some slack for my shortcomings.


How did you overcome this frustration to be able to return to the work?

The great thing about this industry is that people are very open-minded. We’ve all been there: bad day, trouble at home, feeling like a failure. The important thing to remember is that we’re not the only ones who feel like this at times. Most of the time it’s a simple matter of sitting down and having a good honest heart to heart. 90% of the time it’s a simple communication issue. People are incredibly gracious if you give them the chance. (They won’t be if you insist on being a dick though.)

On the other hand, after taking time to weigh up all factors, one might have to make the decision to move on. There are times when I realised that the project has run it’s course or that perhaps this particular work culture just isn’t for me. I believe it’s a mistake to expect each and every experience to produce a golden result. Don’t jump from one ship to another too often but don’t be afraid to have the confidence to value yourself enough to stand up and walk out if you feel you being genuinely compromised. As a younger man I made this mistake. It cost me dearly and I won’t do it again. You’re nobodies doormat.


If you could go anywhere in the world, on an all-expenses paid trip, where would you go?

Italy. I have never been but my wife has. It’s my eat, love, pray. Art, food, history, romance… they all seem to converge in Italy. One day… 😉


Every artist of any kind should make at least one trip to the Louvre in Paris.


What helps you to stay motivated when you feel depleted and you really need to meet a deadline?

Money! Make sure you get paid. I worked for free as a young man and it is so counter-productive. Don’t do it young people! You will never do your best work for free, unless it’s for yourself of course.
Other than that, make sure you believe in the project. We often have to take work without knowing what the film or series will be about but if you can try to land jobs that you agree with, that you believe in, then you will put your heart and soul into it, and the work will sing. It’s very disheartening to findout halfway through a project that it’s a personal or moral compromise.

What would you say is the most important thing an artist should do, when they approach you for portfolio feedback?


In terms of film and animation, I find lighting and colour the two things that can help a project most. If you spend some time on Artstation you will quickly discover that simple mastery of these two arcane disciplines are what set the men apart from the boys.
The greatest take-away from my time spent at Animal Logic was the countless hours spent in dailies with Craig Welsh and Grant Freckleton. I wouldn’t be a fraction of the artist I am today without them, and I am still only scratching the surface.


What do you think, is the most important discipline to develop that will help carry you in any of the career paths available to you?


That’s a life lesson in one question right there!
As I grow older I feel it’s becoming more important to be patient and tolerant with people. I think I feel this way because I suck at it! But my wife and kids, and my experiences with the many wonderful people I have worked with, have revealed to me that if I can grow in this regard, then it’s a good thing. It’s ironic that it’s not those I’m being tolerant with that stand to benefit most. That would be me.

As I move into more into supervising and directing, I think this is a key to successful team building. Is this not what collaborating is all about? It’s also a huge challenge for me, so stay tuned. 🙂


Where can we follow you online? and


Artist Interview Ben Winfield

Artist Interview Ben Winfield

We have a rather special interview today in the sense that this specific artist is one of those who you meet at a bar and you think, wow this guy is really cool… until he shows you his artwork and your first thoughts go to “WHAT THE HELL!? WHY HAVE I NEVER SEEN YOUR WORK?! IT’S AMAZEBALLS!”

I met Ben at the CTIAF a few years back and had the privilege of hosting a panel discussion with him and two other artists, Caroline Vos and Remi Abrahams, about Digital Colouring. It was a good discussion and we had a packed room.

Well, now we also have an interview with him and this is where we dive right into the meat of things.

Do you have a specific art piece you are fond of and why?


No one piece really, but there are a couple that I am happy with how they turned out. I would say those are the Medieval Stormtrooper, Skull Knight, and the Biker Gramps dude. For the stormtrooper, it was the marrying of two themes together which I think worked well. For the Skull Knight it was getting the metal and atmosphere right that I enjoyed. There is always something that can be learnt from each piece.


What is your favourite element about your work? Why?


I definitely do enjoy light. There is a lot of theory there that is interesting and there is always a lot to learn in that regard. I love doing line work as well, but I feel more free when I do digital painting.


How did you find your way into this field?


After I received my degree in Fine Art in 2010 my first job was for a travel accessories brand in Rome designing pens and wallets. From there in early 2012 I began working in video editing and educational videos back in Cape Town, all the while practicing my digital painting. Then one day in 2014, Caroline Vos approached me to ask if I would be interested in helping out as an intern on a project that she was busy working on. When I came into the studio it turned out to be Shy The Sun and they were working on an animation for Riot Games called The Curse of the Sad Mummy. After the project ended I kept up my relationship with the studio and at the beginning of 2016 I was hired to work full-time for them.


When did you realize this is something you would want to do full-time?


I knew I wanted to be a concept artist back in 2003 when I was still in high school. I didn’t know how to get there, so I studied fine art at the Michaelis School of Fine Art at the University of Cape Town. However, once I had graduated I realised that I had lost focus on what I wanted to do with my art so in mid 2011, I began teaching myself digital painting with an aim to be hired as a concept artist or illustrator one day.

What is your favourite pastime outside art?

There isn’t much time outside of art as my hobby is also practicing art and doing tutorials, but I am very much into running. I’ve entered a number of marathons and ultra-marathons over the years, with my highlight being the 75km PUFfeR that I ran in 2017.


If you had all the time in the world and unlimited financial means – would you create the same art you create today?  Or would you create something different?


I have thought about this before, and I would like to think that I would still make art. However, I would definitely focus more on developing my own fantasy worlds and ideas.


What has been your biggest stumbling block in your journey, and how did you overcome that obstacle?


I would say it is the desire to be better right now. That I need to acknowledge that growth takes time, and that getting better in art is not something that happens over night.

The other is being inundated with so much amazing art online. There are a lot of crazy good artists out there that it can be demotivating. However, the trick is to see the skill and growth in other artists as a way to motivate yourself and your own artistic practice.


How do you avoid burning out?


I haven’t experienced burnout per se, but if I am on the same project for a long period of time it can be difficult to stay motivated. Especially if it’s a project you don’t really enjoy. I think it’s good to always have different projects going at the same time so you can jump between them and to stay fresh. This also helps when one has one’s own personal projects that can be worked on as a way to stay motivated.

Doing exercise, and making sure that I spend time hanging out with family and friends is also a good way to avoid burning out.


What’s your favourite show to watch?


I’ve watched True Detective season 1 quite a number of times, and it’s great to have playing in the background whilst I work. The Wire is also really great.

How would you describe the work you do, to someone outside of the creative industry?


To set the scene. I sit at a desk and work on a Cintiq 27QHD which is essentially a computer monitor that you can draw directly onto with a stylus. In terms of my work, there are a number of different things I do, but I mainly get to use my imagination to visually develop the ideas from a client’s imagination, or lack thereof. This can include developing and digitally painting characters, environments, and assets to be used in developing animation or video games.


What has been your most frustrating moment in your career, working on something, where you just put everything down and left the room?


I’ve luckily never experienced something so dramatic as that. There are moments though where I’ve wanted to pull my hair out with ridiculous client requests, or doing hundreds of changes or iterations on the same design.


How did you overcome this frustration to be able to return to the work?


Unfortunately when you’re paid a salary you have to come back to work the next day. This is actually helpful because if you say you’re stepping away from a project at say 6 pm, it allows you to come back the following day hopefully fresher and less frustrated. Going for a run is also helpful. After work though haha.


If you could go anywhere in the world, on an all-expenses paid trip, where would you go?


Somewhere with an incredible landscape. The Patagonian region in South America looks like it could be amazing. Iceland looks like it could be beautiful to visit as well.


What helps you to stay motivated when you feel depleted and you really need to meet a deadline?


Taking a break from the computer helps. Going outside for a run is also good. I do try plan my deadlines so that I don’t get to a place where I have to work all night. So setting realistic deadlines is a good idea.


What would you say is the most important thing an artist should do, when they approach you for portfolio feedback?


Firstly, one has to be open to criticism and feedback. This is key. If you aren’t willing to hear someone’s advice, then you shouldn’t be asking for it.

Have an idea as to what you are struggling with, and where you would like to improve. Everyone has different goals artistically that they’re aiming for so this is helpful when providing feedback. For example I am interested in imaginative realism, so I like to focus on realistic lighting and rendering, but I still need to have an understanding of anatomy.


What do you think, is the most important discipline to develop that will help carry you in any of the career paths available to you?


Always be willing to grow and improve in your practice and being open to change.



Where can we follow you online?