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Buried Memories Volume 2: Serekh, HDRP environment and character pack

Buried Memories Volume 2: Serekh, HDRP environment and character pack

Buried Memories Volume 2: Serekh (More here) offers a range of assets geared toward an action-adventure game in the sci-fi genre. The pack contains a modular sci-fi lab built from walls, floors, trims, scaffolding, other structural elements, a multitude of props, and a fantastic monster.

The concept behind these AAA-quality assets draws on a blend of ancient, mythical elements and technological advances such as genetic manipulation – a clash that awakens a beast and serves as a wake-up call to humanity. Creators can use a low-res version of the environment for prototyping or bring their own worlds to life with the high-res art.

This is an HDRP package. Compatible with Unity 2018.3 and 2018.4. Due to changes in HDRP, this package currently is not supported in 2019.1. We will be updating it in the coming months to add 2019.x compatibility.

 

Questions or support: Forum Thread

Blog post on Unity: Introducing Serekh

Key features:
• The Service Area and the Main Chamber – a fully lit environment
• The Arm – a mechanical structure fully rigged, with animation
• The Kirin – a sculpted character fully rigged, with animation
• Two music tracks with audio stem files and a live mixer script

Buried Memories Pack Vol 2

A Truly Rich Pack with beautiful assets stuffed with multiple objects and animations. Great for any game development project 

What’s included:
1. High-fidelity character model with easy-to-customize body parts, armor and a weapon; more than 100 animations to mix and match in the animation controller to create unique animations
2. More than 100 3D models of environment and props built in a modular way, with some animations, to allow creative freedom and scalability
3. VFX for mood and tone (atmospherics) of sample scene
4. SFX for character animations, select props, and ambience of environment
5. Custom composed music that is crafted in audio layers to allow the creation of multiple alternate mixes within the editor
6. Low-res prototyping version of the environment
7. High-res concept art 

 

Buried Memories Pack

What’s included:
1. High-fidelity character model with easy-to-customize body parts, armor and a weapon; more than 100 animations to mix and match in the animation controller to create unique animations
2. More than 100 3D models of environment and props built in a modular way, with some animations, to allow creative freedom and scalability
3. VFX for mood and tone (atmospherics) of sample scene
4. SFX for character animations, select props, and ambience of environment
5. Custom composed music that is crafted in audio layers to allow the creation of multiple alternate mixes within the editor
6. Low-res prototyping version of the environment
7. High-res concept art 

 

Our vision

With Buried Memories, we hope to inspire creators to extend their own universe and learn from the techniques of industry veterans.

Buried Memories Volume 2: Serekh was developed by Edvige Faini, Concept Artist, and a team of highly skilled members of the Unity Icon Collective. 

Disclosure: This post may contain affiliate links, which means we may receive a commission if you click a link and purchase something that we have recommended. While clicking these links won’t cost you any money, they will help us fund our projects while recommending great assets!

You are Invited to the Game Mixer Game Camp!

You are Invited to the Game Mixer Game Camp!

YOU ARE INVITED TO THE

GAME MIXER GAME CAMP

 Game Mixer South Africa (2)

 

When?

Friday 17 November & Saturday 18 November 2017
9.30am – 6pm daily
Goethe-Institut South Africa, Parkwood, Johannesburg
RSVP until 3 Nov to: venter@johannesburg.goethe.org

A Short Video

What is a GameCamp?

The GameCamp operates just like like a barcamp. A barcamp is a so-called unconference, in which every participant is also a speaker and no tracks and sessions are planned beforehand. At the start of Day 1, each participant can suggest a topic they would like to give a session on. This could be anything from a presentation, a workshop, a panel discussion or even an interpretive dance. The only rule is that it has to be done in 45 minutes. Every attendee can suggest a talk. If there is not enough room, talks can be moved to the second day.

To give you an idea, what a talk might look like, for example, we had a workshop for “Self-defence against the Undead” as well as a “How to approach the press?” in Munich. So really, there are no limits to what you can do and talk about.

Game Mixer South Africa (1)

Can I come?

Yes! You need to be at least 16 years-old (anyone below that age will have to bring a guardian) and should be interested in video games. In the best case you can contribute to the programme, so ideally you are a nerd of some sorts and want to talk about something that you care about. You do not have to be part of the GameMixer program to participate in GameCamp.

How much does it cost?

GameCamp is free!

What do I have to bring?

Apart from buckets of enthusiasm, here are a few nice to haves:

  • Business Cards. You’ll meet a lot of people!
  • Pen and paper to make notes during talks, doodles and so on. Also a great replacement for non-existing business cards.
  • Laptop for your presentation slides.
  • Camera
  • Workshop utensils, in case you want to give one.
  • Friends

What’s the schedule?

Usually, a session lasts 45 minutes, so you’ll have time for chats, bathroom and drinks breaks. Here’s the full schedule:

Schedule Day 1 (17 November)

  • 9:30          Check-In, registration, welcome
  • 10:30        Session planning day 1
  • 11:30        First sessions starts
  • 13:30        Lunch break
  • 14:30        Sessions continue
  • 18:00        End of sessions

Schedule Day 2 (18 November)

  • 9:30          Welcome
  • 10:30        Session planning day 2
  • 11:30        First sessions starts
  • 13:30        Lunch break
  • 14:30        Sessions continue
  • 17:00        end of sessions and Get Together

 

How can I join?

 Please RSVP until 3 November to:

Francois Venter

Cultural Programmes

Goethe-Institut South Africa

Tel: +27 0115372966

venter@johannesburg.goethe.org

What is GameMixer?

Game Mixer brings together creative game developers from all over the world. The Goethe-Institut in cooperation with the German Video Game Awards and the Stiftung Digitale Spielekultur bring together German video game creatives with the rest of the world. In the past, the programme included Indonesia and Brazil, from which some developers are joining the German delegation as well. Apart from the Game Camp, there will also be a showcase of all games open to the broad public. More information about it can be found on Facebook: https://www.facebook.com/events/835020706665393/. The hashtag for the event is #gamemixer.

Partners of the Goethe-Institut in this project are Digital Gaming Culture Foundation, BIU – Bundesverband Interaktive Unterhaltungssoftware, GAME – Bundesverband der deutschen Games-Branche, A.MAZE Festival Johannesburg, Interactive Entertainment South Africa (IESA), Fak’ugesi African Digital Innovation Festival and Wits Digital Arts Department. The project is funded by the Foreign Office of the Federal Republic of Germany.

Goethe-Institut South Africa

119 Jan Smuts Avenue, Parkwood 2193, Johannesburg

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Photo: Game Mixer Brazil © Goethe-Institut / Gabriel Qintao

Ready, Aim, Quickfire As RNG Foundry and Bla Bla Bla Studios Sign

Ready, Aim, Quickfire As RNG Foundry and Bla Bla Bla Studios Sign

South African game design house Bla Bla Bla Studios has entered into an exclusive game development and distribution agreement with RNG Foundry Limited, to design and integrate games to Microgaming’s Quickfire platform, including an exclusive first-rights game concept agreement.

RNG Foundry is a gaming accelerator launched in association with Velo Partners, the UK’s most active gaming investor. The accelerator aims to work with, and fund, entrepreneurial talent in the gaming industry, providing a blend of equity investment capital, technical resources and distribution opportunities.

 

“We are very excited to be working with the Foundry team”

Carmen Granger

Managing Director, Bla Bla Bla Studios

 

Evan Hoff, RNG Foundry Partner, comments: “We followed Bla Bla Bla Studios for some time and liked what we saw. In a relatively short period they have developed an international reputation for their leading edge animation and specialist knowledge of how to produce compelling content for casino players in the key regulated markets. It’s great to be working with such a dynamic and creative company.”

 

 

Bla Bla Bla Studios have grown from one animator with one client on the books four years ago, to a fully-fledged casino game development house. There is now a 20-strong team of animators, developers and support staff, providing content to clients across the globe.

The BBBS shareholders:

  • MD Carmen Granger
  • Director Legal IP Martin Feinstein
  • Creative Diretor Gareth Thomas
  • Art Director Malcolm Wope

“Operators like three things about us: our reliability, animation quality, and how creatively versatile we are across different visual and thematic genres.”

Evan Hoff adds: “The games produced by Bla Bla Bla Studios via this development agreement will get to market faster and with more vigor, thanks to Microgaming’s Quickfire platform and marketing muscle, combined with the fast-track integration we can offer via our partnership with the Mobile Mill game development toolset. It’s an exciting opportunity for all involved.”