Basics (6 Classes)
We start out with an introduction to the software. In Flash production some asset building is common, drawing tools are introduced so that you can build your own assets. You’ll learn how to animate with symbols which is also common in Flash production. We then move onto some basic workflow techniques, simulating camera moves and finally animation principles and how to combine them to create convincing physics and character performance in animation. At the end there is a basic body mechanics class to prepare you for the next section.