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Friends of Design

Friends of Design

Friends Of Design -

Friends Of Design -

Game Development and Digital Arts

Friends Of Design
Friends of Design (Academy of Digital Arts) was founded 2006 and has enjoyed much success as one of Cape Town’s leading digital training institutions.
Subjects Offered in Courses
  • Game Graphics & Multimedia Entertainment
    (1 year full time, fully accredited, NQF Level 5)
  • Print Design & Publishing
    (1 year full time, fully accredited, NQF Level 5)
  • Web Publishing & Interactive Media
    (1 year full time, fully accredited, NQF Level 5)
  • Evening Short Courses
  • Online Courses
Academy Showreel
Contact Details:
Where you can find us:

186 Bree St, Cape Town City Centre, Cape Town, 8001

Tel:
+27 (0)21 300 0298
Email
info@friendsofdesign.net
Game Course manager:
lars@friendsofdesign.net

Game Graphics & Multimedia Entertainment

(1 year full time, fully accredited, NQF Level 5)

The interactive entertainment industry is the third most important future market by now. This course will prepare you for it. From Game Theory, interactive media production to 3D modelling for real-time 3D environments to game engine use and scripting this course sets you up for a career involving game technology.  Here, you use your creative skills and explore the realms of game technology for entertainment, educational, mobile, Augmented Reality and Virtual Reality purposes. More details here.

Print Design & Publishing

(1 year full time, fully accredited, NQF Level 5)

The Centre for Fine Art Animation and Design School Year 3

Our version of a graphics design course with bonus content. As well as provide you with the technical software skills you’ll need to survive in the print design industry, this course is geared towards giving you a thorough, overall understanding of graphic design and visual aesthetics. Not only will you learn how to efficiently create awesome logos, brochures, book covers, adverts magazine layouts and more, but you’ll also learn how to work with the fundamental design principals and elements that permeate every creative profession. More details here.

Web Publishing & Interactive Media

(1 year full time, fully accredited, NQF Level 5)

The Centre for Fine Art Animation and Design School Year 4

Embrace the world of multimedia! This course brings your creative ideas and designs to life through practical training in web publishing, video production, visual effects and 2D animation. Learn how to work with the visually impressive side of these mediums, and walk away with technical, behind-the-scenes skills in everything from HTML5, CSS3, Javascript and jQuery to CMS, responsive design, motion graphics and editing. Everything you need to prepare yourself for a career in web and interactive media. More details here.

Evening Short Courses

Evening Short Courses

For those of you already working we offer evening short courses from Monday to Wednesday starting at 5.30pm. Those short course focus on specific topics or software packages like Adobe Photoshop, 3D modelling, HTML5, AfterEffects, e-Pub, etc. Take a look here.

Online Courses

You want to do short courses but cannot come to Cape Town? We also offer topic online courses, have a look here.

Animation CareerPro

Animation CareerPro

Animation CareerPro

Welcome to Animation Career Pro! The 2D/3D character animation training site. This school is intended to help anyone train in 2D character animation (using Flash) or 3D character animation (using Maya) or Cross train between 2D and 3D.
Animation Career Pro - Online Course

2D

Basics (6 Classes)

We start out with an introduction to the software. In Flash production some asset building is common, drawing tools are introduced so that you can build your own assets. You’ll learn how to animate with symbols which is also common in Flash production. We then move onto some basic workflow techniques, simulating camera moves and finally animation principles and how to combine them to create convincing physics and character performance in animation. At the end there is a basic body mechanics class to prepare you for the next section.

Body Mechanics (5 Classes)

In body mechanics you’ll start using our mannequin rig to demonstrate important physics such as weight and balance. It’s important to convey to an audience that your character has weight and is affected by gravity, making it a convincing performance before we get into acting. You’ll also learn to cycle some of your animation for walks, runs, jumps and any other repeating actions. On the 2D side you’ll learn how to avoid “flipping” the body parts and how to smoothly transition the artwork from one pose to another.

Acting (5 Classes)

Our acting classes begin with some basic mood and posture posing, we’ll get deeper into animation principles with pantomime acting and using silhouettes. We cover digital 2D specific workflow and timing as it pertains to Flash or any other 2D software. How to properly animate a head turn in digital 2D and animate facial animation. Proper timing and posing for lip-sync, accenting and gesturing. Finally, we get into full on acting with a fully rigged character in a medium shot.

Advanced Dialogue (2 Classes)

This is where you will create most of your demo reel material (in the 2D and 3D version of this section). We will take you through animating a monologue (one character in a scene) full body shot. In the last class you’ll work with two characters reacting to one another and we’ll show you how to plan and approach a shot with more that one character in it. Further instruction on finessing your work to make it presentable for animation directors and/or supervisors reviewing your demo reel and deciding who to call in for an interview.

3D

Basics (6 Classes)

The 3D program starts with an introduction to Maya and important tools you’ll need for character animation. You’ll learn how to use the graph editor, the most commonly used tool for refining animation in 3D production. Workflow techniques and animation principles are covered through the entire basics section, most importantly how to combine and use the principles to convey realistic physics and convincing performances. Near the end we’ll start looking at basic Body Mechanics to prep for the next section.

Body Mechanics (5 Classes)

In Maya, you’ll begin to use the 3D Mannequin rig to demonstrate physics, weight and balance and start creating cycles for walks, runs and jumps. More advanced animation principle combinations are being used here. In Maya we’ll cover more advanced graph editor functionality and techniques to refine your animation and offset body parts to create a feeling of torque and power in your movements. You’ll also learn how to apply constraints to get objects to stick to a character (to pick something up for example).

Acting (5 Classes)

Our 3D acting classes also begin with basic mood and posture posing, this is especially important in 3D as beginners often overlook silhouettes in the 3D world. Continuing with the principles and workflow taught in the previous sections, we cover facial animation lip-sync and finally learn some of the industry secrets of character performance. This is where you start to develop some of your demo reel material.

Advanced Dialogue (2 Classes)

In this section you will animate most of your demo reel material. We walk you through animating a monologue and a two character scene. You’ll see how characters act and react to each other and the best way to approach a scene with more than one character in it. We will be working with you to further finesse your work so it will show well when you apply for a job. We know what they’re looking for and we’ll guide you in the right direction.